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Building a Custom IoT Rhythm Controller for Friday Night Funkin using thethings.iO

Hi everyone,
I've been experimenting with bridging the gap between physical hardware and web-based games. Specifically, I’m working on a DIY arcade pad for Friday Night Funkin (FNF).

The Project: I’m using an ESP32 to capture high-speed inputs from mechanical switches. The goal is to send real-time performance data (accuracy, combo streaks, and missed notes) to thethings.iO dashboard.

Why Friday Night Funkin?
The open-source nature of Friday Night Funkin makes it perfect for modding. I want to see if I can use thethings.iO's Cloud Code to trigger smart home events (like RGB lighting changes) based on how well I'm playing the game.

Technical Challenges:
Reducing latency between the keystroke in Friday Night Funkin and the data upload to the platform.

Visualizing the "Beep Boop" rhythm patterns on a real-time graph.
Has anyone here tried connecting a rhythm game to an IoT backend before? I’d love to hear your thoughts on optimizing the MQTT payloads for this!

Cheers!